Thursday, October 28, 2010

on TV!

today i uploaded a polished version of Everything Can Draw. Elias Holmlid made a music for ECD. thank you very much Elias.
also Level Editor is included .

you can download new version from one these links : PersianGig or 2shared
and here is a video from ECD.

Gamasutra wrote about me some days ago :

you can read complete text from here :

also some weeks ago i was invited to a Live TV Show called "Sefro Yek".

Monday, September 27, 2010

just one sentence.

just wanted to say : "now i'm interested in being a Game Developer"

Sunday, September 26, 2010

my trip to Japan

Everything can draw has been selected as one of experimental games to be demonstrated in Tokyo game show and presented in Sense of wonder night conference. here are some photos:
Tokyo Game Show :

Sense of Wonder Night Conferance ( i found these photos from ITmedia and Ready-Up )

Friday, September 17, 2010

Sense Of Wonder Night 2010

Yesterday I presented my game, Everything Can Draw in Sense of Wonder Night at Tokyo Game Show 2010. I was a bit nervous but I did it!

I will post some more photos of my trip to Japan in next post.
Exactly the night before the conference I got an email about my other game in another competiotion,
my game Bo has been selected as community favorite in IndiePubGames and I won the community favorite prize of $5,000!

Friday, August 27, 2010

ECD has been selected in Sown 2010

my game Everything Can Draw! has been selected in Sown 2010 as a Finalist.

hope i can be in Tokyo Game Show 2010.

Wednesday, July 7, 2010

a video from Bo


i uploaded a video from Bo today. you can watch it :

the main video is uploaded on Vimeo (it has a better quality )

many websites write about Bo, here is some of them :



Baixaki ( brazilian )


Saturday, June 19, 2010


Here is what Indiegames blog wrote about Bo:

Bo is a platforming puzzle game with a unique concept that makes for some really interesting play. Your hero can move between different levels of the world by switching one grid space to another plane.
It's one of those games where it's easier to play than explain. Platforms that are initially too high up to jump to can be reached by creating lower platforms out of pieces of another plane - but when you switch planes, you'll be trapped in the new one until you switch back out again, so careful switching is the key to creating the appropriate platformers.
Levels can be reset by pressing R - and believe me, you'll be doing this a lot.

my friend, Mahdi Daneshvar made a Level Editor for Bo.

Level 15 in game :

Level 15 in Editor :

you can download the game or from here.

you need XNA Redist to play this game . you can download it from here.

Thursday, June 3, 2010

Thursday, May 6, 2010

Bo has 30 Levels now !

i'm working on Bo more. i made 30 levels for it. i add some Flowers !

you can download new version from here :

or here :

Friday, March 26, 2010


Bo is my new game , i made it in 3 days.
it's not a simple platformer game . it's an experimental gameplay.
you can download it from here :

Update 1 ( Full Version ) :

Tuesday, March 23, 2010

Bejeh !

i made an one Button game for Gamma IV ( ).
you can download it from here :
or here :

you need XNA Redist 3.1 to play this game.

Everything Can Draw!

i worked on a experimental gameplay a few month ago. it was called Everything Can Draw!
you can donwload it from here : PersianGig or 2shared
you need XNA redist 3.1 ( you can download it from here ).

i submit this game in , and they like the game . but unforunatly the competition was canseled this year .

Bezan !

my next Game is BeZan! i made it for Xbox360 using Avatars . the game is based on Ragdolls.
you can download it from here ( 4 mb , it's in .ccgame format and you need XNA 3.1 installed on your PC to deploy it on Xbox360) :

KooChooLoo ! was Complete

I wanted to submit this one in Dream Build Play 2008. KooChooLoo! was made for Xbox360 . but I was not able to submit my game because of this racism rule by Microsoft:
"Residents of the following countries are ineligible to participate: Cuba; Iran; North Korea; Sudan; and Syria. The Contest is void in these geographic locations and where prohibited or restricted by law."

After that I decided to put my game on Xbox Live Indie Games . but again rasicm rules??
you can read what MS said to my Cousin who was helping me to submit my game (he is living in Australia)

From: Stephanie Reimann []
Sent: Thursday, 9 July 2009 4:16 PM
To: Morteza Bahrami Lamjiri
Subject: RE: Query


Your current game titled KooChooLoo!!! was submitted previously as KooChooLoo! and was found to be an account from Iran. Even though it is currently being submitted from a Australian account the U.S. maintains a trade embargo on Iran, Microsoft may not sell or support, directly or indirectly, products or services to Iran. Microsoft cannot partner with a third party if we know or have reason to know that they might be sending our products to Iran. Current international discussions of increasing sanctions on Iran will have little impact to the existing comprehensive controls on Microsoft products to Iran. Therefore this account will remained banned and this game will not be approved.


here is a video from my game :

KooChooLoo Planet !

my next game was KooChooLoo Planet ! i made it using Jellyphysics .

in this version there is no music (2 mg) :

my first Game using XNA : Persian Tetris

my first game using XNA was Persian Tetris.
you can download the game and source project :
Edited: please forget this one play my recent games.

Sponge Bob

i made Sponge Bob about 3 years ago with 3 of my friends. ( Mohammad Yazdani : Musics , Sahar Razavi : Art , Saeed reza'ee : SpongeBob modeler )
it's made by 3D Game Studio.

my first Complete Game : Table Soccer 2006

i made this game about 4 years ago using 3DGS.
you can Download it from here :