It's been more than one year since my last blog update and it's a bit disappointing that I haven't released anything in 2013, but I'm working hard on a project called Engare. I hope I can finish it before the summer.
Engare in Persian means an incomplete pattern. I will write more about the details of the project by the end of January.
Tuesday, December 31, 2013
Saturday, September 22, 2012
Farsh
This is the first time I’m writing in this blog outside of
Iran. Finally I got my student visa to study a 4 year program here at NHTV University
in the Netherlands. To be honest before coming here I was nervous about going to another country with a completely different culture. but now I'm happy of my decision to come here. however I miss my family and I'm not sure when I can meet them again but with the help of Skype that's ok at least for a while.
Here at NHTV we do lot's of team works which really help me to improve my communication skills. also we need to do so many presentations here. these are exactly what I need.
When I was in Iran few months ago I had a big problem which I was not able to solve it myself. The problem was that I was not able to pay money for the school. I don't know if I have the permission to tell who helped me. anybody involved with videogames know him. What he did for me is unbelievable.
these days iran's economy is facing big troubles. our currency, Rial is under half its value a year ago. that's because of what U.S is doing with us. I mean they are making big troubles for Iranian people not government. U.S sanctions make troubles only for people, for students, for families but not government.
this blog is about games and I don't know why I am writing about politics in it! actually I wanted to write about my new game called Farsh which means Carpet in persian. It's a puzzle game wehre you solve puzzles using rolling and unrolling the Carpet. I made it in my free time during last two weeks.
I'd like to give special thanks to Moslem Rasuli who made the great music for the game. He is one of the most talented persons I have ever met.
Saturday, August 25, 2012
Varje Voorje!
Few months ago I made a game for Experimental Gameplay Project competition. the competition theme was 5button games. they selected 13 games to be played in a gallery in Berlin. there were 5 big buttons on the ground which players could press them by standing on them instead of pressing the buttons on the keyboard by finger. my game name was Varje Voorje! it means "Moving and Jumping". In the gallery 5 person played my game at te same time however my game was supposed to be played by 2 person. maybe it's a good excuse for not being the winner of the competition.
Tuesday, February 22, 2011
Bo in Top 10 Freeware Puzzle Games 2010 and also reviewed by GameSpot
IndieGames selected Bo as one of Top 10 Freeware Puzzle Games 2010 :
http://www.indiegames.com/blog/2011/01/feature_top_freeware_puzzle_ga_1.html
also Bo is reviewed by GameSpot :
http://www.gamespot.com/pc/action/bo/news.html?sid=6295601&om_act=convert&om_clk=gsupdates&tag=updates%3Btitle%3B3
Labels:
Bo,
GameSpot,
Indie Game,
Iran,
Mahdi Bahrami
Nega Kon!
i made a 3d game after making many 2d games with XNA. i used Unity this time. i can not explain the idea behind the Nega Kon! , so i paste the description from IndieGames :
"Nega Kon is an Experimental Gameplay Project submission with a rather clever idea - somewhere in each level is an object that you need to fix, so that you can collect a star before proceeding to the next stage. This object appears flat at first, but pressing the X key while viewing it from a specific angle will turn the object into a solid shape. Players can then utilize this new entity to grab the prize and finish the currect level.
There are also only a handful of levels to play through, so most of us would make short work of it in just a couple of minutes. The download links for Nega Kon are available here. (Windows, 6.10MB)"
Download Nega Kon! from here here.
Nega Kon! is reviewed in many gaming websites ( and in many Languages ) :
Game-Damashi ( Japanese )
oujevipo (French)
indievault (Italian )
games.blog.nl (Dutch):
doupe.zive.cz ( Czech)
Gamasutra
IndieGames
Wednesday, January 5, 2011
Bo in IGF ... not as a Finalist but as an Honourable Mention
first post in 2011 is a good news, My game Bo has been selected as Honourable Mention for the IGF Excellence in Design category. i'm proud of it.
http://igf.com/2011/01/2011_independent_games_festiva_11.html
"Excellence in Design award, a category which seeks to highlight the innovation and quality of the underlying blueprint of each entered game -- component parts like its mechanic design, level design, and difficulty balancing.
Prior finalists and winners of the IGF Excellence in Design Award have included 2D Boy's cartoon construction puzzler World of Goo, KranX's music construction puzzler Musaic Box, and Pocketwatch Games' abstracted multiplayer heist game Monaco."
this year's Main Competition took in almost 400 games entries.
Labels:
Bo,
Game Designer,
IGF,
Indie Game,
Iran,
Iranian,
Mahdi Bahrami
Thursday, October 28, 2010
on TV!
today i uploaded a polished version of Everything Can Draw. Elias Holmlid made a music for ECD. thank you very much Elias.
also Level Editor is included .
you can download new version from one these links : PersianGig or 2shared
and here is a video from ECD.
////////////////////////////
Gamasutra wrote about me some days ago :
you can read complete text from here : http://www.gamasutra.com/view/news/31023/Interview_The_Prince_of_Persia__Profiling_Iranian_Indie_Bahrami.php
also some weeks ago i was invited to a Live TV Show called "Sefro Yek".
also Level Editor is included .
you can download new version from one these links : PersianGig or 2shared
and here is a video from ECD.
////////////////////////////
Gamasutra wrote about me some days ago :
you can read complete text from here : http://www.gamasutra.com/view/news/31023/Interview_The_Prince_of_Persia__Profiling_Iranian_Indie_Bahrami.php
also some weeks ago i was invited to a Live TV Show called "Sefro Yek".
Monday, September 27, 2010
Sunday, September 26, 2010
my trip to Japan
Everything can draw has been selected as one of experimental games to be demonstrated in Tokyo game show and presented in Sense of wonder night conference. here are some photos:
Tokyo Game Show :
Tokyo Game Show :
Friday, September 17, 2010
Sense Of Wonder Night 2010
I will post some more photos of my trip to Japan in next post.
Exactly the night before the conference I got an email about my other game in another competiotion,
my game Bo has been selected as community favorite in IndiePubGames and I won the community favorite prize of $5,000!
http://www.indiepubgames.com/news/3rd-contest-community-favorite-and-finalists
Friday, August 27, 2010
ECD has been selected in Sown 2010
hi
my game Everything Can Draw! has been selected in Sown 2010 as a Finalist.
hope i can be in Tokyo Game Show 2010.
http://expo.nikkeibp.co.jp/tgs/2010/en/sown/
my game Everything Can Draw! has been selected in Sown 2010 as a Finalist.
hope i can be in Tokyo Game Show 2010.
http://expo.nikkeibp.co.jp/tgs/2010/en/sown/
Wednesday, July 28, 2010
Wednesday, July 7, 2010
a video from Bo
hi,
i uploaded a video from Bo today. you can watch it :
the main video is uploaded on Vimeo (it has a better quality )
many websites write about Bo, here is some of them :
Baixaki ( brazilian )
Saturday, June 19, 2010
Bo
Bo is a platforming puzzle game with a unique concept that makes for some really interesting play. Your hero can move between different levels of the world by switching one grid space to another plane.
It's one of those games where it's easier to play than explain. Platforms that are initially too high up to jump to can be reached by creating lower platforms out of pieces of another plane - but when you switch planes, you'll be trapped in the new one until you switch back out again, so careful switching is the key to creating the appropriate platformers.
Levels can be reset by pressing R - and believe me, you'll be doing this a lot.
Thursday, June 3, 2010
Thursday, May 6, 2010
Bo has 30 Levels now !
hi
i'm working on Bo more. i made 30 levels for it. i add some Flowers !


http://up.iranblog.com/Files/083aff268b3443b18081.zip
i'm working on Bo more. i made 30 levels for it. i add some Flowers !
you can download new version from here :
http://www.multiupload.com/845K004IOH
http://up.iranblog.com/Files/083aff268b3443b18081.zip
Friday, March 26, 2010
Bo
Bo is my new game , i made it in 3 days.
it's not a simple platformer game . it's an experimental gameplay.
you can download it from here :
http://www.multiupload.com/73CC8MLM0B
http://up.iranblog.com/2161/1269645567.zip
Update 1 ( Full Version ) :
http://www.multiupload.com/UQI3ASV9V1
http://up.iranblog.com/2161/1269783121.zip
Tuesday, March 23, 2010
Bejeh !
i made an one Button game for Gamma IV ( kokoromi.org ).
you can download it from here : http://www.multiupload.com/LZW3J36WPH
or here :
http://up.iranblog.com/Files/741867d424be490092bc.zip
you need XNA Redist 3.1 to play this game.

you can download it from here : http://www.multiupload.com/LZW3J36WPH
or here :
http://up.iranblog.com/Files/741867d424be490092bc.zip
you need XNA Redist 3.1 to play this game.
Everything Can Draw!
i worked on a experimental gameplay a few month ago. it was called Everything Can Draw!
you can donwload it from here : PersianGig or 2shared
you need XNA redist 3.1 ( you can download it from here ).

i submit this game in Experimental-Gameplay.org , and they like the game . but unforunatly the competition was canseled this year .
you can donwload it from here : PersianGig or 2shared
you need XNA redist 3.1 ( you can download it from here ).
i submit this game in Experimental-Gameplay.org , and they like the game . but unforunatly the competition was canseled this year .
Bezan !
my next Game is BeZan! i made it for Xbox360 using Avatars . the game is based on Ragdolls.
you can download it from here ( 4 mb , it's in .ccgame format and you need XNA 3.1 installed on your PC to deploy it on Xbox360) : http://www.multiupload.com/U5NU7F0NGU



you can download it from here ( 4 mb , it's in .ccgame format and you need XNA 3.1 installed on your PC to deploy it on Xbox360) : http://www.multiupload.com/U5NU7F0NGU



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